Tuesday, January 31, 2012

Book sales-XNA Game Studio 4.0 for Xbox 360 Developers

XNA Game Studio 4.0 for Xbox 360 Developers

XNA Game Studio 4.0 for Xbox 360 Developers
By Jonathan S. Harbour

List Price:$49.99
Price:$36.49 & eligible for FREE Super Saver Shipping on orders over $25.


Product Description

Discover how to create exciting and challenging games for the Xbox 360 using XNA Game Studio 4.0 and the Visual C# programming language. XNA Game Studio 4.0 for Xbox 360 Developers provides experienced game developers with a comprehensive overview of the XNA Framework, providing all the tools, source code, and information you need to develop Windows and Xbox 360 games. You’ll find an introduction to programming in XNA, the XNA Framework, and all the new features included in XNA 4.0 to get you started. The bulk of the book focuses on the XNA Framework, in particular the features of the Xbox 360, including the controller, playing audio, and creating graphics. The final part of the book covers the major features of Xbox Live, including creating and rendering an avatar, 3D programming, loading and rendering a mesh using a basic shader, and networking via system link and online. You’ll tie together all the skills you’ve learned in a final game project that demonstrates the networking capabilities of XNA and acts as a rudimentary, sprite-based networked game engine for your own projects.
Source code and artwork from the book as well as Visual C# 2010 projects for Windows and Xbox 360 are available as accompanying downloads.


Product Details

  • Amazon Sales Rank: #1036085 in Books
  • Published on: 2011-02-16
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.11" h x 7.39" w x 9.12" l, 1.87 pounds
  • Binding: Paperback
  • 414 pages

Editorial Reviews

Amazon.com Review


Features of XNA Game Studio 4.0 for Xbox 360 Developers


  • The only book on the market to cover advanced-level XNA features.

  • Can be used as a reference or worked through in sequence.

  • Covers the new version of the XNA toolkit, version 2.0.

  • All source codes and artwork from the book is available for download.

  • Notes and sidebars throughout the book highlight important portions of text.

Contents

The book is divided into three major parts:

Part I: Introduction and Primer
This part includes two chapters that will help get you started programming in XNA, with an introduction to the new features in XNA 4.0 as well as coverage of the XNA Framework and how to create new projects with Visual C# 2010.

  1. Introduction to XNA Game Studio 4.0
  2. Peeking Under the Hood

Part II: XNA Framework Library
This part includes nine chapters that provide a reference for the NXA Framework with sample codes to show how each namespace in the XNA Framework can be used in a game project.

  1. XNA Framework Overview
  2. Audio
  3. Content
  4. Gamer Services
  5. Graphics
  6. Input
  7. Media
  8. Net
  9. Storage

Part III: XBOX Live
This part includes six applied chapters covering the major features of Xbox Live that can be utilized in an XNA 4.0 project, including coverage of avatars and multiplayer networking. The final chapter culminates in a multiplayer Tank Battle game that demonstrates the networking capabilities of XNA and acts as a rudimentary networked game engine for your own projects. Chapters 12 and 15 both cover 3D programming, loading a mesh, and rendering it using a basic shader.

  1. Avatars
  2. Guide
  3. Multiplayer Networking
  4. Meshes
  5. Sprites
  6. Multiplayer Game Engine
  1. Appendix: Resources for Further Study

From the Author
Source code for the projects in this book may be downloaded from these book resource locations:

  • courseptr.com/downloads (search by author or book title)
  • jharbour.com/forum (must create a free account first)

About the Author
Jon Harbour has been programming video games since the 1980s. His first video game system was an Atari 2600 which he played with disassembled on the floor of his room as a kid. He has written on languages and subjects that include: C++, C#, Basic, Java, DirectX, Allegro, Lua, DarkBasic, XNA Game Studio, Pocket PC, Nintendo GBA, and game console hacking. He is the author of Visual Basic Game Programming for Teens, 3rd Edition; Visual C# Game Programming for Teens; Beginning Game Programming, 3rd Edition;Multi-Threaded Game Engine Design and XNA Game Studio 4.0 for Xbox 360 Developers. Visit his blog and forum at jharbour.com.